I have been running into a lot of folks looking to play Battlefront's World War III: Team Yankee (TY from here on out) in 6mm scale. Instead of typing the info over and over and over again, I decided to put it all here in Truncheons & Flagons (T&F for short), and just point folks to this article whenever it comes up. Let's get into it!
What are you talking about?
TY is played in 15mm or 1:100 scale (with the strike aircraft at 1:144 scale). In your own home game, or unofficial store game, you can change any part of the rules that you want. Many folks realized that if you want to get more miniatures onto the table, give yourself some more maneuver room, or in the case of TY over other historical games, make the movement and shooting distances closer to reality, you can play the game in a smaller scale, as well as change some other rules, and gain some or all of those benefits. I am far and away not the originator of this idea, as I heard it from a friend roughly 10 years ago that got me hooked on the idea. Even some of the authors of TY have commented that their game would work better in a smaller scale, but their production facility was already set for 15mm scale, so they stuck with that. Other huge benefits to downscaling is saving money on the models and terrain, as well as saving space in storing all of the above.
There are several smaller scales to choose from - 12mm, 10mm, 6mm, and 3mm have the most models available on the market, and there are other scales are available out there - but I think 6mm is the most popular as there is the widest variety of alternative model manufacturers, both here in the US of A, as well as in other countries, particularly England. Another reason 6mm scale has become dominant is one of the manufacturers has been around since the 1960s providing 6mm scale models to actual militaries around the world for use on their planning sand tables, and they include an astonishing amount of detail in their miniatures even as tiny as they are. It is a bit awkward of a scale conversion, as it's less than half the size of 1:100, but more than a third the size, but in spite of that, it is still the most popular of smaller scales.
Another thing to consider is that, even in the 6mm scale manufacturing world, there are two different 6mm scales - the manufacturers in Europe/England tend to use 1:300 scale, and the North American manufacturers are just a little chunkier at 1:285 scale. The only time this matters is when you have the exact same model (say, an M1 Abrams tank) from two different manufacturers side-by-side, and then you can spot the difference. If you do decide to follow us into this hobby, keep that in mind to try and buy all of one type of model from the same manufacturer, or at least another manufacturer using the same definition of "6mm scale". Even if you don't realize it, having similar models next to each other in different scales will make your subconscious mind nag at you that something is off.
Rule Change Possibilities
Before I get into this, let me repeat that as this is completely unofficial, and I encourage you to discuss with your friends and local players what would work best for your group from the following. I am definitely not, I say again NOT insisting that you do exactly what me and my friends are doing, this all can be adjusted to suit your situation and group. Also, even though there are other rules and homebrews that are being used out there, I will only be discussing the scale changes that I have seen or thought of. I may do a gathering of other rule possibilities in another post here on T&F, but that's a future project.
One option is what I call "half scale", and is what me and my group of misfits use. Basically, instead of trying to figure out the exact ratio from 15mm down to 6mm (and the slight variation in 1:285 and 1:300 scales), we just halve everything. Plus it's easier to do the math that way, no repeating decimal points to worry about. When I say "everything", there are obviously some exceptions to that for my group - Movement distances are halved, but Weapon Range distances are not halved; all of the Templates (smoke, minefields, artillery) are halved; In Command and Contesting Objective distances are halved, but Night Vision distances are not halved; the standard TY table size of 6 feet by 4 feet is not halved; and infantry bases and Objective Marker bases are halved. That's it, easy as that. We like the few exceptions we have adopted as not being halved, as weapons feel like they are too short in the 15mm game, so this extends the engagement range. My group goes further and also bases all of our vehicles as well, which allows us to put labels on the bases for easier identification on the table (and the labels make the vehicles and infantry stands be more visible when they are placed in terrain on the table), and the bases keep "tank parking lots" from happening, as we don't allow bases to overlap, so there is always a gap around vehicles.
Another popular option I have seen is "change nothing", and while you are at least changing the scale of your miniatures, it is the easiest because that is all that you do differently from standard TY. This is even easier than our half scale games, as most folks already play TY in the original 15mm scale when they adopt 6mm scale, so they already have most of what they need (just need to buy some 6mm scale miniatures and terrain).
The last option is what I call "centimeter conversion", where you read all inch measurements instead as centimeters. For example, the range of the .50cal AA MG on American tanks (the venerable M2 "Ma Deuce") has a range of 20 inches. In centimeter conversion, it has a range of 20 centimeters. Everything is converted - templates, distances, infantry bases, et cetera, et cetera. This is actually closer to a 15mm to 6mm scale conversion, as 6mm scale is ~30 to 35% the size of 15mm, and a centimeter is 39% the size of an inch. And if you don't base your vehicles, and change your table size as well - instead of 6 feet, or 72 inches, by 4 feet, or 48 inches, to 72 centimeters (28.34 inches) by 48 centimeters (18.89 inches) - you can play a "pocket" version of the game, great for smaller play spaces and more portability.
Not so much a conversion as it is a house rule or acceptable practice, another suggestion is infantry - infantry miniatures in 15mm scale are small as it is, and 6mm scale ones are damn near microscopic. So if you do not feel like painting super teeny-tiny infantry figures for your tabletop wargame, then don't. Take the appropriate sized base (for whatever conversion size you choose, whether it's change nothing, half scale, or centimeter conversion) and then right on the upper surface what that stand represents (M16 Rifle Command Team, RPG-7 Anti-tank Rocket Team, whatever).
Another question I frequently get is "do you glue the turrets on your vehicles?" I always answer, "depends", and no, not because I am so advanced in age that I need adult diapers. If the vehicle is a tank (ie: has a Front Armor that is very different from its Side Armor) or has a large turret, than I don't glue the turret. If the vehicle has a small turret and has very low and similar Front and Side Armor ratings, then I will glue that turret. For tanks that have different Front and Side Armor values - let's use the T-80 for example, since I have the card handy: 20 Front, 10 Side - there may come a time when your opponent is shooting at your tank and the facing of the turret matters. As in, I have run my Leopard 1s (with AT 19 cannon) onto your T-80s Side Armor (because I can't penetrate them thru Front Armor 20, now can I?), and you reacted by swiveling your turret to shoot back. Every time I hit that T-80, I now have to roll an additional die to see if I hit turret Front, or hull Side. So in this case, having the turret separate and able to swing around is important, because it lets the players know when you are doing that. But for most of your support vehicles (artillery, AA, APC/IFV, recon), their Front and Side Armors are both very low and similar enough that it won't make a difference in a close fight which way the turret is facing, so I glue those turrets to have less chance of losing them. As always, if you or your opponent have any questions about the rules or what is happening on the table, talk it out like rational adults.
Unspoken in all of this is, again, the unofficialness of these conversions, and I want to stress again that these are all suggestions and not hard, fast rules. If you like the idea of half scale, but want to not base your vehicles and play on a half-sized table? Go for it. Or half scale where everything is halved, even the table size? Do it. Mix and match, play around and see what works for you. My group of friends started with half scale as I described, and we've tried parts of the other conversions, but this is what we like and works the best for us and our situation - easier math, we like the longer engagement ranges but slower movement so that there is more maneuvering happening during each game, and because there were already accessories for the half scale conversion available on the market (more on that in a second). One of the other conversions, or parts of all of them, may work better for your group. And there may very well be rule changes that I have not heard about or thought of - that's fine, do what works best with your group and situation.
Manufacturers, Accessories, and Support
As promised here are a bunch of manufacturers that make modern military miniatures in 6mm as well as accessories specifically for TY.
- GHQ Models - this is the "big dog" in the 6mm scale miniatures world. Founded in the '60s, they've been supplying 6mm models to civilian gamers and military planners alike for six plus decades, and have some of the best looking miniatures in the space. They are also the most "expensive", but at USD$13.99 for 5 tanks versus Battlefront's normal MSRP of USD$55 for 5 tanks, expensive is relative. GHQ is also the only manufacturer still in the United States, and they make their miniatures in 1:285 6mm scale. GHQ has a large catalog, with miniatures and terrain on offer, though not everything that one would see in a TY game, yet still more than everyone else in one place.
- Legions IV Hire - this Canadian manufacturer bought out PFC C-in-C, a former US manufacturer in the 6mm space, when the founder of that company retired. Legions bought all of their molds and still produces their line. Legions doesn't have as varied of a selection as GHQ does, but they do have some miniatures and terrain pieces that GHQ does not offer, and again, they are on the North American continent, so shipping is not as steep as from the EU/English shops (though with Trump's tariffs swinging wildly about, who knows what the total cost will be when your order finally arrives). Also, Legions is a little cheaper than GHQ, at CAD$14 for 5 tanks as opposed to USD$13.99 for the same. Legions, like GHQ, is manufacturing their models in 1:285 6mm scale.
- Heroics & Ros - this is the biggest competitor to GHQ for dominance of the 6mm miniatures world, but they are based in England and make their minis in 1:300 6mm scale. If you are in the EU or England, highly recommend checking them out as they have a little bit of everything for TY, including some models that the other manufacturers do not carry. And again, even cheaper than both GHQ and Legions IV Hire.
- Scotia Grendel - the other English (actually Scottish, but since I'm an "uneducated American", I can pretend like there isn't a difference between the two) manufacturer, SG has a smaller catalog than H&R and GHQ both, but they still have some vehicles not offered by anyone else, so keep them in mind while you're out there buying up your force. Price is very comparable to H&R, and like H&R, SG makes their miniatures in 1:300 6mm scale.
Those four are not the only manufacturers of 6mm miniatures, but they are the main ones I point out to everybody as practically anything you need to play TY can be found in their catalogs. Here are the others where 6mm may not be their main focus, or the modern era may not be their main focus, or even all you can find from them is terrain in 6mm scale.
- Pico Armor - a major source of 3mm scale miniatures. Wait, did I just say 3mm scale? Yes, and there is a reason I mention them here. Remember all the way back up at the beginning of the article when I said that Battlefront's miniatures are 1:100 scale, but their strike aircraft are 1:144 scale? They do the smaller scale for the planes so they don't overwhelm the table (planes, as it turns out, are HUGE in real life), and it also makes them look like they are flying higher over the battle than they actually are. So my group settled on Pico Armor's fantastic (and super affordable, even more so than 6mm models) line of 3mm modern strike aircraft for our game. Also, Pico Armor sells fantastic metal flight stands that I use with their planes, though they are a bit too small to work with the bigger 6mm scale helicopters. Why not 3mm helicopters along with the strike aircraft? Because you can land your helicopters, and they generally fly a lot closer to the ground, so I wanted to keep them at the same scale as the tanks and other vehicles.
- Baccus - one of the longest running manufacturers of 6mm scale miniatures, but sadly, not a lot of modern (or 1980s modern) equipment. Still, they do have a decent WW2 line, so you are sure to find some miniatures that are still being used, and terrain pieces for your table.
- Irregular Miniatures - another long running manufacturer, and about to change hands, management-wise. Has some modern miniatures in 6mm scale.
- Butler's Printed Models - a manufacturer offering modern military hardware that they produce via 3d printing, and they offer them in a variety of scales, including 6mm.
Here are a bunch of accessories specifically playing TY in 6mm that I have found and/or use in my own game.
- Wargames Accessories - This is where I get all of the bases I use in TY in 6mm, both infantry/Objective, as well as for my vehicles (a 20mm by 40mm base works great, even for the largest of artillery pieces). For infantry, I use Move Stand 04, 3/4" x 1/2", for small; Move Stand 10, 1" x 3/4", for medium; Flames of War FOW 1, 1-1/4" x 1", for large and Objective markers; and Move Stand A3 for for the vehicle bases. I also buy magnetic sheets from these very friendly folks, and line the bottom of scrap booking trays (like these), and the metal bases kinda stick to the sheets. It's not the best, but it is better than nothing.
- Litko - Formerly Litko Aero, they've moved away from focusing solely on airplane wargame accessories, and expanded into generic and specific accessories for a wide variety of tabletop wargames. For TY in 6mm, I particularly love their acrylic micro flame markers (this and this, get a bunch of each to mark all the carnage on the table), and also love their micro smoke markers. Another great supply I get from Litko is Craftics #33 acrylic cement. Litko doesn't make that cement, but is where I found it, as it works not only on acrylic pieces like the Litko markers and other accessories, but also on PLA 3d prints. This cement MELTS whatever you are trying to adhere together, you seriously have about 3 to 5 seconds after putting the pieces together to get it oriented just right before it is forever one solid piece. Use in a well ventilated area, Craftics #33 has a high VOC off-gassing.
- GCMini - Carries a wide variety of accessories for 6mm gaming, like terrain, but I want to point them out specifically for their pre-cut acrylic, half-sized Team Yankee artillery and salvo artillery templates, as well as small, medium, and large infantry bases. Great bunch of folks, and they're in the US of A.
- LaserCraftArt - A UK producer of laser cut accessories, mostly in MDF instead of acrylic, but they also make specific half-size templates, bases, rulers, and even tokens for TY and Flames of War. Very handy to have.
Lastly, 3d printing. This "hobby within a hobby" has grown by leaps and bounds since I started with a simple Creality Ender 3 almost a full decade ago. And now you can get going with a much better filament printer that does many of the bothersome details (bed leveling, flow rate, gantry leveling) for you, or even a basic resin printer for about the same purchase price as what I paid for that Ender 3. Now, admittedly, the resin printer will set you back more money as you also want to buy a wash and cure station to go along with it, plus all the other resin handling safety equipment, but you will get a lot more finer details from the resin printer. And my new filament printer is far better than that old Ender 3, and I'm able to get a ton of 6mm scale terrain out of it, but 6mm vehicles are a bit too small, and 6mm infantry is right out. So there are upsides and downsides to both, I strongly suggest you watch some 3d printing experts on YouTube to get an idea of what you should be purchasing, as I am just a dabbler in the 3d printing world, not a "professional", not even a "pro-sumer", just a regular old "consumer". I do strongly suggest this series of videos if you want to get started in resin printing, along with this video and this video from the same gentleman. For filament printing of miniatures, I cannot recommend this channel enough (I may be able to do 6mm vehicles better if I followed his suggestions more closely) and here is another good channel for both resin and filament printing of miniatures and terrain.
As to where to find models (known as "STL" files), I will first point you to Yeggi, which is a STL specific search engine, but I find I can almost get just as many good results by adding "stl" to the end of any search I do in Google. And realize, you can change the scale of anything in your slicer. Only able to find 15mm scale whatevers specific to Team Yankee? Shrink them down to 35% of the original and print away! There are other things to consider, like how much detail are you losing when you scale down a STL file, but there are other, more qualified folks out on the internet who discuss that type of thing, and I suggest you track them down for help there.
Before I leave, let's talk about savings of 6mm over 15mm miniatures - the savings are immense. Not going to sugarcoat it, the savings are immense. And the amount of 6mm miniatures you can carry in a similar sized bag as your 15mm force? It's just mind boggling how much more you can bring with you. Same for your terrain, where before you would have shelves FULL of little buildings and roads and hills and trees and whatnot, now you can fit that on one shelf. With room to spare to put other stuff. Don't believe me, here is a comparison of the most affordable packs of vehicles Battlefront sells, an American Armored Cavalry Troop Starter Set, and the equivalent from GHQ, the most expensive range in the 6mm space.
- 5x M1 Abrams
- 4x M2/M3 Bradleys
- 3x M109s
- 2x AH-64 Apaches
- 2x HMMWV TOWs
- 1x HMMWV Mk19
- 1x HMMWV M2
- 1x N34 M1 Abrams
- 1x N48 M2/M3 Bradley (1 extra)
- 1x N38 M109 & M109A1 (2 extra)
- 2x AC23 AH-64A Apache
- 1x CinC US110 HMMV w/TOW2 (Legions IV Hire, 4 extra)
- 1x CinC US108 M1025 HMMV w/50 cal (Legions IV Hire, 5 extra)
- 1x CinC US109 M1025 HMMV w/Mk19 (Legions IV Hire, 5 extra)
I know, the savings are not immense for this deal, but it's not just the dollar amounts, it's the fact that buying from some of these manufacturers (GHQ and Legions IV Hire specifically), you cannot just buy an individual vehicle, you are buying a pack of 3, 4, 5 (usually 5), or sometimes more! So yes, in this one case, you are spending more than buying the 15mm models... but you're already leaning towards expanding your Force. Two more HMMWV Scout Sections are already sitting in your possession, just waiting for you to pay the points for them and roll them out. Yes, you'd have to buy another pack of M109s to get a full battery of six, but that extra pack will run you $13.99 vs $33 for just three more M109s!! With two packs of M109s from GHQ - that's ten M109s with the longer barrel and four extra stubby barrel M109 turrets that you can use them in a Canadian or West German force - you can run a battery of six and a battery of three, or even three batteries of three! (yes, you can do it, take a Cav Squadron list that has M109s inherent to it, and then two Divisional Support options of M109s, perfectly legal, which tells you if you want to spend the points on it, you can field 18 M109s in a Formation, but only one FIST allowed) All of that for $27.98, which is still less than the $33 you pay for just three! Or look at the Abrams, you get five in the starter set for a great price, but what if you want to expand your list? Well, five Abrams from Battlefront will run you, outside of the starter set, $55. Or just $13.99 from GHQ, but you do have to pick between M1 or M1A1 Abrams when you buy from GHQ.
There are some downsides as well - in the starter set, you get a smaller, paperback set of the rules, you get some dice, and you get flight stands for your aircraft. If you are just starting out in Team Yankee, you will have to source a rulebook separately and if that includes you, I suggest searching eBay for the "team yankee softback rule book", as that is an easy format to guillotine off the spine and spiral bind so it lays open flat while playing (they do sell digital PDF rules directly, if you don't want a physical copy). Remember, you want "World War III: Team Yankee" and not the other way around, as this is the most recent rules edition. Why eBay? Plenty of folks buying multiple starter sets and getting rid of their extra rule books for next to no money. As for the dice and tokens, I suggest buying one of the themed tins that Battlefront puts out, they'll have all the tokens you need, plus plenty of dice, and it all comes in a really neat tin. Flight stands? I had originally tried Litko's acrylic flight stands, but the metal magnets aren't really sticking well with the super glue I'm using, so I'm currently trying to 3d print some smaller stands for my helicopters.
Hopefully all of this was interesting and informative to you. I really enjoy playing teeny tiny tanks with my friends, as you can probably tell from all of the BatReps I've posted over the years. One of these years, we will have our shit together, me and my TY in 6mm playing friends, and go to one of the many semi-local gaming conventions and put on a demonstration for the folks in attendance. Get out there, roll some dice with your friends, and have some fun!






































